V1.3 Launch!
Cranky's Schoolhouse » Devlog
I was going to make V1.2 the last version, but due to issues, I decided to make another update! Enjoy!
Full Changelog
- Optimized and tweak the code for better performance and to make it less cryptic. (V1.4 and V1.5 will further improve the code)
- Entering “Say: I hate you” into the computer will no longer kill you UNLESS you are in hard mode or up.
- Some dialogue has been removed due to the revamped code.
- Fixed an issue of John A. not having a spawn point (meaning you will not spot him in other maps like ‘Chuck E. Airport’
- John A’s theme is now significantly quieter.
- Added ‘Eternal Night’ toggle to custom mode.
- Fixed the ‘Just AFK’ achievement.
- Added a new achievement: “Friend-Zoned”
- You can now get friend-zoned by a computer, getting the “Friend-Zoned” achievement.
- You can now see how to earn unearned achievements (mostly)
- Fixed an issue where you cannot see certain achievements.
- Reworked the Achievement System, removing the need to increment the totalAchievements variable for each new achivement. :)
- Giving tickets to Amanda after she runs out of items is now possible in extreme mode; you’ll get complimented.
- Because of above, earning the “Are you in love?” achievement is now possible in extreme mode.
- Added a new OST.
- Music will no longer be affected by the ‘wear-off effect’
- Math is now easier to complete in hard and extreme mode… unless you’re playing on endless.
- ‘SEB’, a secret character will jumpscare the player in extreme mode at night, instead of the old requirement where you’ll have to play the game in October.
- Boss behaves the same in extreme as most of the other difficulties.
- Added a new ‘Extreme Twist’ system for the revamped extreme mode: random twists and conditions will occur, most of the time being against the player.
- The second electric ball will always be in the hallway to the right of the entrance.
- Cloudster won’t get affected by the difficulty settings anymore.
- The door has to be opened 1000 times or more to be able to infect you, instead of the old 100. Getting sick is 10x rarer in V1.3+ (on hard mode), you’re welcome ;)
- Casual difficulty or easier will no longer include diseases.
- Extreme mode now includes every character but Terra from the game.
- Tweaked the UI to make it more user-friendly and stylish.
- Tweaks to almost all difficulties the game.
- Playing easy mode now counts as cheating.
- Fixed a bug where Cranky (Crank E.) goes quicker on easy mode than the others, making “easy” mode hard.
- Quieter menu music
- Changed the fonts in the title screen to a handwritten one.
- Updated the credits
- The Extreme Mode’s theme in the game’s selection now loops.
- Changed the color of ‘default mode’
- Changed description of the hard and extreme difficulty
- Blockers from ‘default mode’ will not automatically move anymore.
- Fixed a bug where the custom characters might not appear due to the difficulty settings being different for custom and non-custom gamemodes.
- Fixed a bug where you can still earn achievements on easy or below or on custom mode
- The ‘cheat text’ is now hidden until you earn an achievement.
- Fixed a bug where the player faces the wrong direction after exiting.
- Extreme mode now cycles a lot more often but takes about a min break every now and then.
- A cycle will cause the fog to change color rapidly and fog will increase.
- Trials mode will no longer require multiple exits to win, making the game not impossible.
- Added a new twist for extreme that makes the player ill for 5-15 secs.
- Decrease the ticket machine’s requirement from 10 tickets to 5.
- Made the Pokemon Go Kid’s theme play at a shorter distance
- Added sound effects to the menu (feature from V1.3-build2 that was delayed)
- Replaced Bonus Mode with Randomized Mode. Works similar to that but it is a lot more random and on top of that, a condition applied to every level.
- Cranky and Terra will stay in their idle states in the sandbox difficulty.
- You will now have 5 minutes instead of 2 to complete trials mode.
- You won’t get sent to detention for breaking rules on easy or below.
- In randomized mode, pressing ‘E’ will reveal all of the electric balls and tiara locations.
- Changed the trials music
- Fixed Mr. Cheapo’s inability to send players to detention on casual and higher.
- Tickets that change to mystery items on randomized mode now give out items instead of tickets.
- You can now answer blank questions on Terra’s YCDP.
- Vending machines now give out greater items.
- Changed roof colors of the default map.
- Dynamites now have the function of taking damage for characters. If they take enough, they will die for the rest of the round!
- Removed the ability to retrieve items from the old challenge mode shop since it’s now obsolete!
- Increased the dynamite’s rarity due to their new ability.
- Decreased the hitboxes of dynamites (all 4 variants)
- Cranky will now wait ten seconds on provoke in easy mode.
- Removed Nine Eleven from all modes except Party Mode (easter egg character)
- Decreased the Blue and Red keys’ rarity
- Cloudster is now hittable with a sword.
- Proto now loses one “happy point” every 60 seconds on hard mode or up (180 seconds on casual and infinity on easy and below).
- Updated the controls page.
Files
Cranky's Schoolhouse [V1.3] 99 MB
Jul 15, 2023
Get Cranky's Schoolhouse
Cranky's Schoolhouse
Inspired By Baldi's Basics, Explore Crank E.'s Crazy Maps, While Attempting To Collect Every Collectable In The School!
Status | Released |
Author | RTDLegacy |
Genre | Adventure |
Tags | 2020, 2021, Baldi's Basics, baldis-basics-fan-game-in-2020, baldis-basics-fan-game-in-2021, cranky, Fangame |
Languages | English |
More posts
- The Final Version of The Game is OUT!Dec 30, 2023
- V1.3.3 is OUT!Sep 19, 2023
- V1.3.2 is Released.Sep 14, 2023
- V1.3.1 is OUT!Sep 09, 2023
- THE V1.2 UPDATE IS HERE! (V1.2)Jun 29, 2022
- About 1.1.3Jun 20, 2021
- 1.1.2 Is ReleasedJun 17, 2021
- 1.1.1's BugsMay 31, 2021